module Base
{

	model AmmoCrate
	{
		mesh = WorldItems/AmmoCrate,
		scale = 1.6,
	}
	model AmmoCrateLarge
	{
		mesh = WorldItems/AmmoCrateLarge,
		texture = WorldItems/AmmoCrate,
		scale = 2.2,
	}
	model AmmoCrateSmall
	{
		mesh = WorldItems/AmmoCrateSmall,
		texture = WorldItems/AmmoCrate,
	}
	model GAS
	{
		mesh = weapons/2handed/GAS,
	}

    model Mjolnir
	{
		mesh = weapons/1handed/Mjolnir,
	}
}